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  <title>The Lab Notes</title>
  <link>http://www.atomicninjalabs.com/</link>
  <description>It's life Jim.</description>
  <pubDate>Tue, 08 Jul 2008 18:55:19 PDT</pubDate>
  <item>
 <title>Building&#160;Roads</title>
 <description>
  <![CDATA[
   	<p>The advantage of ignoring market research and massaged studio numbers on &#8216;everything&#8217; is that you get to <a href="http://pixarblog.blogspot.com/2008/06/andrew-stanton-roundtable-discussion.html">build something</a> that <em>you</em> want to build.</p>

	<blockquote>
		<p>&#8220;Interesting how influential people like Henry Ford, Steve Jobs and Andrew Stanton all ignore their audience or customers.&#8221;</p>
	</blockquote>

	<p>It&#8217;s not a new concept and Pixar certainly aren&#8217;t the first to shun industry numbers &mdash; although I&#8217;m sure it helps that they can afford to do so &mdash; Kevin Smith has <a href="http://www.viewaskew.com/">managed to do it</a> more than once on a shoe-string budget.</p>
   
    <a href='http://www.atomicninjalabs.com/building-roads'>&#8801;</a>
   
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 </description>
 
   <link>http://cameron.io/quote/andrew-stanton-ignore-audience</link>
 
 <pubDate>Fri, 27 Jun 2008 21:51:30 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://cameron.io/quote/andrew-stanton-ignore-audience</guid>
 
</item><item>
 <title>Hicks&#160;Review</title>
 <description>
  <![CDATA[
   	<p>John Hicks provides <a href="http://www.hicksdesign.co.uk/journal/expression-engine-vs-textpattern">an account</a> of his most recent pursuit in taming Expression Engine &mdash; and comes to an entirely sensible and smart conclusion.</p>

	<blockquote>
		<p>&#8220;Once people got wind that I’d been trying out Expression Engine, I’ve been badgered with the question “Which one should I use: Textpattern or Expression Engine?”.&#8221;</p>
	</blockquote>
   
    <a href='http://www.atomicninjalabs.com/hicks-review'>&#8801;</a>
   
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 </description>
 
   <link>http://www.hicksdesign.co.uk/journal/expression-engine-vs-textpattern</link>
 
 <pubDate>Tue, 24 Jun 2008 16:04:29 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://www.hicksdesign.co.uk/journal/expression-engine-vs-textpattern</guid>
 
</item><item>
 <title>Thirty&#160;One</title>
 <description>
  <![CDATA[
   	<p>A <a href="http://www.positivespaceblog.com/archives/pdf-documents-designer/">list numbering thirty plus</a> design, resource, presentation and cheat-sheet-like <span class="caps">PDF</span> documents &mdash; includes works from 37Signals, Dan Cederholm (Simplebits) and Cameron Moll to name but a few &mdash; be sure to check out the comments for additional link love.</p>

	<blockquote>
		<p>&#8220;I have personally archived every one of these files due to the high quality of content. No matter what you call them; ebook, white paper, or resource they all contain information that no designer should go without.&#8221;</p>
	</blockquote>
   
    <a href='http://www.atomicninjalabs.com/thirty-one'>&#8801;</a>
   
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 </description>
 
   <link>http://www.positivespaceblog.com/archives/pdf-documents-designer/</link>
 
 <pubDate>Tue, 24 Jun 2008 15:54:25 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://www.positivespaceblog.com/archives/pdf-documents-designer/</guid>
 
</item><item>
 <title>Shark&#160;Jump</title>
 <description>
  <![CDATA[
   	<p>How to know when &#8220;<span class="caps">WEB</span> 2.0&#8221; has finally jumped the shark &mdash; <a href="http://eduscapes.com/sessions/bestofweb2/index.htm">teaching aides for school</a>. What the fuck <em>are</em> we teaching children?</p>

	<blockquote>
		<p>&#8220;This workshop explores the possibilities and potential for using social, collaborative, and interactive technologies across the curriculum.&#8221;</p>
	</blockquote>

	<p>I&#8217;m all for teaching new media. Just not something that will be irrelevant five minutes <em>before</em> it&#8217;s taught.</p>
   
    <a href='http://www.atomicninjalabs.com/shark-jump'>&#8801;</a>
   
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 </description>
 
   <link>http://eduscapes.com/sessions/bestofweb2/index.htm</link>
 
 <pubDate>Mon, 23 Jun 2008 17:02:37 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://eduscapes.com/sessions/bestofweb2/index.htm</guid>
 
</item><item>
 <title>The&#160;Crew</title>
 <description>
  <![CDATA[
   	<p>A <a href="http://www.knittaplease.com/ABOUT.html">gang of knitters</a> tagging all manner of public places within woollen goodies. Who said knitting wasn&#8217;t without it&#8217;s thrills?</p>

	<blockquote>
		<p>.. a <a href="http://www.knittaplease.com/ABOUT.html">tag crew of knitters</a>, bombing the inner city with vibrant, stitched works of art, wrapped around everything from beer bottles on easy nights to public monuments and utility poles on more ambitious outings.</p>
	</blockquote>
   
    <a href='http://www.atomicninjalabs.com/the-crew'>&#8801;</a>
   
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 </description>
 
   <link>http://www.knittaplease.com/ABOUT.html</link>
 
 <pubDate>Mon, 23 Jun 2008 16:52:32 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://www.knittaplease.com/ABOUT.html</guid>
 
</item><item>
 <title>Big&#160;Arms</title>
 <description>
  <![CDATA[
   	<p>I have one question &mdash; how does one actually <em>reach</em> anything with <a href="http://www.thinkgeek.com/computing/bags/a988/">this thing</a>, without freakishly long arms?</p>

	<blockquote>
		<p>The <a href="http://www.thinkgeek.com/computing/bags/a988/">Connect-A-Desk</a> is a new product that gives you the ability to use your laptop with both hands free, to type while walking or standing.</p>
	</blockquote>
   
    <a href='http://www.atomicninjalabs.com/big-arms'>&#8801;</a>
   
  ]]>
 </description>
 
   <link>http://www.thinkgeek.com/computing/bags/a988/</link>
 
 <pubDate>Sat, 21 Jun 2008 19:24:43 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://www.thinkgeek.com/computing/bags/a988/</guid>
 
</item><item>
 <title>Changed&#160;Times</title>
 <description>
  <![CDATA[
   	<p>I love this article from <a href="http://www.amateurneurotica.com/">Amateur Neurotica</a> regarding attention spans &mdash; and the importance of making information digestible &mdash; whilst <a href="http://www.amateurneurotica.com/archives/the-times-they-are-achangin">reading material online</a>.</p>

	<blockquote>
		<p>&#8220;I do skim articles on the internet (so if I’m reading something of yours, make it interesting). I skim text on my computer as well (so if you email me, make sure it’s interesting). The problem isn’t my brain, it’s in the method of delivery.&#8221;</p>
	</blockquote>

	<p>It&#8217;s <em>easy</em> to present raw information. It&#8217;s much harder to make it an <em>engaging</em> read.</p>
   
    <a href='http://www.atomicninjalabs.com/changed-times'>&#8801;</a>
   
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 </description>
 
   <link>http://www.amateurneurotica.com/archives/the-times-they-are-achangin</link>
 
 <pubDate>Thu, 19 Jun 2008 21:19:20 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://www.amateurneurotica.com/archives/the-times-they-are-achangin</guid>
 
</item><item>
 <title>Head&#160;Shot</title>
 <description>
  <![CDATA[
   	<p>On the topic of all that is Team Fortress 2, Valve has <a href="http://www.teamfortress.com/">started publishing</a> all the action from the developers, including gems such as the genesis of design ideas as they come and go. Sadly there are no syndication options as yet.</p>

	<blockquote>
		<p>&#8220;So with that in mind, we&#8217;ve setup a Team Fortress 2 blog to share our thoughts, ideas and showoff some of the work the community has done. Come visit <a href="http://www.teamfortress.com/">http://www.teamfortress.com</a> to read all about it.&#8221;</p>
	</blockquote>
   
    <a href='http://www.atomicninjalabs.com/head-shot'>&#8801;</a>
   
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 </description>
 
   <link>http://www.teamfortress.com/</link>
 
 <pubDate>Thu, 19 Jun 2008 20:37:35 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://www.teamfortress.com/</guid>
 
</item><item>
 <title>Bullit&#160;News</title>
 <description>
  <![CDATA[
   	<p>Cameron notes <a href="http://cameron.io/project/bullit">the release</a> of a visually pleasing mixed-serif-and-sans <em>NetNewsWire</em> <a href="http://flickr.com/photos/shrimpdesign/2593234784/">theme</a>. Yet more <a href="http://cameron.io/projects/">great design work</a> there Mr Hunt, keep it up.</p>

	<blockquote>
		<p>&#8220;Bullit is the style I developed to read my <span class="caps">RSS</span> feeds on <a href="http://www.newsgator.com/Individuals/NetNewsWire/">NetNewsWire</a>. Clarity and readability were the most important factors.&#8221;</p>
	</blockquote>
   
    <a href='http://www.atomicninjalabs.com/bullit-news'>&#8801;</a>
   
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 </description>
 
   <link>http://cameron.io/project/bullit</link>
 
 <pubDate>Thu, 19 Jun 2008 19:42:19 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://cameron.io/project/bullit</guid>
 
</item><item>
 <title>Fire&#160;Fight</title>
 <description>
  <![CDATA[
   	<p>Several million colours of awesome &mdash; the Team Fortress 2 Pyro finally receives a <a href="http://storefront.steampowered.com/v/index.php?area=posts&amp;id=1635&amp;cc=US">buff and polish</a>. And new user-created maps &mdash; cp_fastlane and ctf_turbine join the official rotation &mdash; two great maps that will really enhance team play.</p>

	<p>More details on the Pyro changes can be <a href="http://www.steampowered.com/pyro/">found here</a>.</p>
   
    <a href='http://www.atomicninjalabs.com/fire-fight'>&#8801;</a>
   
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 </description>
 
   <link>http://storefront.steampowered.com/v/index.php?area=posts%26id%3D1635%26cc%3DUS</link>
 
 <pubDate>Thu, 19 Jun 2008 17:51:32 PDT</pubDate>
 <dc:creator>Brendan Borlase</dc:creator>
 
   <guid>http://storefront.steampowered.com/v/index.php?area=posts%26id%3D1635%26cc%3DUS</guid>
 
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